Temple Of Doom
Temple of Doom is an incomplete game prototype for the Game Prototype Challenge, Version 4 (GPCv4). The GPC is a monthly, week-long, open challenge announced mainly through Twitter to developers to create a game prototype around two keywords or themes.1 The GPCv4 themes were burden and sunshine.
The initial (and unreleased) game design was a 3D tower building simulation inspired by the Tower of Babel myth, developed in the Unity IDE. The design quickly became unwieldy and mathy for the short week-long timeframe, and the idea was largely abandoned.